So I have been fairly busy with work these past few months but never fear! I will be posting some Vray for Maya and Nuke tutorials up soon that will cover,
- Studio lighting using mapped area lights and light casting geometry.
- How to make your shaders look more realistic and what to evaluate when creating a shader.
- Quality settings and how to handle IR+LC maps to get better final quality renders without loosing too much speed and minimal noise.
- Compositing vray's aovs in Nuke using entry level custom built gizmo's for material ID's and multimattes.
Watch this space!